Flight Simulators

MIMS Lab houses several flight simulators, including a full-motion simulator, a fixed-base simulator, and a custom VR-based simulator.

Full-Motion Simulator (FMS)



One of the most popular simulators at TMU is MaxFlight's VR2002 full motion simulator with two degrees of freedom: pitch and roll. Originally designed to be a roller coaster simulator, MIMS Lab's FMS is built with two sets of flight controllers consisting of a throttle lever for thrust and a 2-DOF sidestick controller for pitch and roll for each pilot. This simulator is often used to study pilot's behavior during various types of manned flight involving motion. Currently, this simulator has been programmed to simulate three types of flights: acrobatic, commercial, and combat.

Fixed-Based Flight Simulator (FBFS)





The Fixed-Base Flight Simulator (FBFS) is a custom-built flight deck mockup designed to develop and test a wide range of high-fidelity flight simulators, such as X-Plane 10/11/12, Microsoft Flight Simulator X/2020, DCS World Simulator, Flight Gear, and JSBSim framework on Unreal Engine 5. Its unique architecture consisting of three 42-inches large screen monitors, six 22-inches multi-touchscreen monitors, and two sets of controllers each containing a Thrustmaster Warthog 2-DOF sidestick controller, a Thrustmaster Warthog 2-engines throttle lever with additional flight switches, and a Saitek Pro Combat Rudder Pedal, helps replicate the visual features and functionalities of a wide range of aircraft and helicopter flight decks with the traditional 2-pilot setup.



Extended Reality Flight Simulator



In recent years, Extended Reality (XR) has been the core of R&D services at MIMS Lab. Many of our recent projects involve the implementation of various AR, VR, and XR devices along with haptic gloves to test the simulators in an immersive environment or use them to design and evaluate Head-Up Display (HUD) interfaces for various aircraft types or flight scenarios. More information about our collection of XR devices including headsets and haptic tools can be found in this page.



Ground Control Station (GCS) Design Platform



The Ground Control Station (GCS) was used for designing the multitouch capable, reconfigurable UAV (Unmanned Aerial Veihicle) Ground Control Station. This station has access to a joystick, throttle and pair of rudder pedals for aircraft control. It consists of two monitor screens: a 46-inches display monitor and a 24-inches multi-touch screen monitor capable of recognizing up to ten touch points.

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